SNAKE_STM32F3
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game_renderer.h
Go to the documentation of this file.
1
12
13#ifndef INC_GAME_RENDERER_H_
14#define INC_GAME_RENDERER_H_
15
16#include "snake.h"
17#include "game.h"
18
26void render_snake(const snake_state *game);
27
28
36void render_menu(const snake_state *game);
37
38
44void render_start(void);
45
46#endif /* INC_GAME_RENDERER_H_ */
High-level game state machine module controlling application flow.
void render_start(void)
Renders game start animation on the LED matrix.
Definition game_renderer.c:69
void render_menu(const snake_state *game)
Renders game menu on the LED matrix.
Definition game_renderer.c:62
void render_snake(const snake_state *game)
Renders the snake on the LED matrix.
Definition game_renderer.c:53
Snake game logic module with low level state machine.
Structure holding all snake info.
Definition snake.h:46